Noise in dub techno and as a textural sound source

Last week I came across a paper by Bahadırhan Koçer, Noise as a Spectre in Dub Techno, which I was excited to read as it resonates with my interests and current reading for the PhD. I made a youtube playlist of 48 of the 50 tracks Koçer mentions in the paper, which makes for an enjoyable overview of the genre across 20 years, tied together through use of noise as a compositional element in each piece.

Ghostliness and the spectral have deep associations with dub music already, with one of the proposed etymologies for ‘dub’ relating to the Jamaican patois term ‘duppy’ for a ghost or wandering spirit. Lee Scratch Perrry has described dub as ‘the ghost in me coming out’; there’s something necromantic about making music from recorded sound (like Edison’s capturing of the voices of the dead). Dub’s sound to me is both cosmic and earthly: the spaces it conjures through delay, reverb, hiss and disembodied/truncated vocalisations are fictions, virtual spaces of the imagination. Grubby and grotty like the scarier side of an acid trip, tangled in rainbow-glinting cobwebs. For me, the hiss and noise of 70s dub is an essential element as much as the more deliberate sonic effects. It’s not just the repetition of the delay, but the way it distorts with each filtered repeat. Turn up the decay.

The main argument of Koçer’s paper is to bring dub techno under the hauntology umbrella, through the use of various noise sources to reflect themes of urban decay, lost futures and the spectre of the past resurected. It’s clear there’s similar stuff going on with dub techno to Mark Fisher’s favourites Burial and The Caretaker. The origin for the inclusion of noise, according to the interviews cited by Koçer seems (appropriately) more organic and less of a deliberate reference, basically arising from the use of analogue audio equipment in some of the early pieces which laid the groundwork for defining the genre. Later examples use elements of noise in a much more conscious way, as the textural aspect became a key signifier of the genre.

Koçer’s knowledge of and enthusiasm for the genre comes across throughout, nonmoreso in the playlist table which lists a type of noise used within each track. I was pariculaly interested in the choice of classifications, including ‘static’ for types of tape hiss, record crackle, and identifying various field recordings as noise. I’ve been thinking about ways in which noise can be tapped as a textural element, the extent to which process matters (VST tape plugins vs actually recording to tape), Fisher’s writing on record crackle coming from sampled audio, and whether these sounds included deliberately in a composition can still even be called ‘noise’ at all. Every sound in a recording signifies something, and the way it’s treated can potentially clarify or obscure the processes used, the artist’s intentions and the context of the rest of the elements.

Lots to think over, for now I’m enjoying digging into the music.

Links:

Paper: https://dj.dancecult.net/index.php/dancecult/article/view/1251

Playlist: https://youtube.com/playlist?list=PLe81Xpl55VG4qF71OPw1PuhoIqeuAZqmA

Improvising with Machines case study: Mechanical Techno

The recent article for Organised Sound myself and Adam Parkinson wrote changed significantly from its first draft, which was weighted heavily towards case studies of our individual electronic music practices. Below is my case study, which describes one section of a typical live performance with the Mechanical Techno extended turntable setup.


In my Mechanical Techno project I use a standard DJ turntable as the basis for a spinning stack of modified vinyl records, each of which generates or triggers sound in a variety of ways. During live performances, each layer of the tower is added sequentially, separated by wooden cylinders skewered onto a knitting needle, as the whole structure continues to spin. As each new record is introduced a new musical component is added into the mix. The building of the stack dictates the structure of the music, but within that structure are various degrees of improvisation. The tower can be built in different ways using different combinations of components, modified records, external sound sources and effects. These can be combined in endless, unquantised ways. 

The music made with this setup, whilst not always ‘techno’ by strict genre definitions, is repetitive, rhythmical, usually in 4/4 time and at between 122 and 144 bpm. In addition to a regular turntable tone-arm and cartridge, extended sound sources include analogue and digital synthesisers, small objects and acoustic percussion amplified with microphones, external sounds (eg radio static, oscillators or noise generators) amplitude- or filter- modulated by the system, and a range of unusual triggers and control mechanisms.

As soon as at least one of the sound sources is introduced, the platter will turn and sound will be produced: “it runs”. Intervention is always possible and might include changing the speed of the platter; repositioning tone-arms, triggers or controllers; introducing auxiliary effects or changing their settings; or nudging the angular position of records in relation to one another (thereby changing rhythmical relationships).

A typical configuration of part of a live performance might comprise the following:

Layer 0 (on the turntable platter itself): a 12″ white label of unidentified dance music, blanked off in alternate quarters with adhesive vinyl of the type used for graphics or signage on shop windows. An ordinary turntable cartridge is used, but the tone-arm is constrained in its lateral position by a piece of thread tied to a weight, positioned on the platform of the turntable. Each time a covered quarter of the record passes the needle, slight surface noise is heard but no other sound. On alternating sections, where the original vinyl is exposed, a snippet of audio is played back – a physically selected sample. Unless the original recording is at exactly 133 ⅓ bpm (or 90 or 180 bpm for a record intended to be played at 45rpm), the tempo will not match the rotation of the platter, and may or may not be in sync with the perceived rhythm. Additionally, the adhesive stickers themselves produce audible clicks which, due to their 90 degree separation, can emphasise the 4/4 beat. The grooves of the record are microscopically close together and, despite the thread, there is some potential for lateral movement of the stylus each time a blank part of the record passes. As such the needle sometimes jumps into a different groove of the record, playing a different sample in an unpredictable way, but forced into the same rhythm by the regular placement of the stickers: “it surprises” as physical wobbles of the turntable increase the likelihood of change. 

Layer 1, 50mm above the first positioned on a wooded cylinder: another modified record, this time a smooth disk of vinyl, the unpressed B-side to a single-sided release. A line of scratches bisects the disk, around which sandpaper has been used to roughen the surface. A standard turntable cartridge is attached to a second tone arm, held in position to allow the needle to read the vertically raised disk. Twice each cycle, the roughly scratched section passes the needle and emits a burst of harsh, scraping noise. EQ settings on the desk and a short reverb shape the sound into something approaching an electronic handclap. The smooth parts of the record are not perfectly noiseless and sometimes sharp percussive clicks encroach on the rhythm. Over the course of a performance, the needle covers the same terrain hundreds of times, sometimes beginning to cut its own groove into the surface, and adding extra surface noise over time – “it evolves” to become noisier, and indeed no two rotations produce exactly the same pattern of noises. 

Layer 2: A 300mm diameter disk made of 12mm MDF, laser cut with a regular pattern of 48 holes around its edge. Pegs are inserted into the holes to programme a rhythmical pattern. These holes are positioned to afford sixteenth note triplets. A contact microphone is attached to a wooden stick, held in position by a retort stand so that each time a peg passes, it flicks the piezo disk. The signal is fed to a Nord Drum electronic drum brain, triggering a digital (analogue modelling) kick drum sound. As the disk is now 10 cm above the platter of the turntable, and the faces of the wooden cylinders are neither perfectly flat nor completely parallel, some lateral and vertical wobble is apparent in the disk. Though at the trigger end this only translates to millimetres of variation, this can be enough to subtly change how the trigger responds: occasionally missing it, double-tapping, lightly brushing or playing earlier or later than in rigid metre – “it malfunctions” albeit in a minor way, the rhythm generated is imprecise and off-grid, microtiming variations affecting the groove in something akin to the difference between a drum machine and a live drummer playing the same pattern. 

Layer 3: an optical reflection sensor, built for me by Tom Richards, reads white stickers placed on a standard vinyl record in programmed patterns. The sensor is a binary switch, sending a 5v control signal each time a sticker passes. The signal is sent to the gate input of an Arturia Micro Brute analogue synth with an internal sequencer. An independent LFO can vary the timbre of the resulting bass part over time. I have many different pattern disks to choose from, and each can have several ‘tracks’ of patterns, arranged around concentric circles on the disk, meaning they can be selected in real-time by changing the position of the tone arm. Part of the improvisation here is in choosing which disk to use, selecting which pattern from the disk, and also varying the relative rotational angle of the disk with relation to the existing rhythms. It’s something like using several step sequencers, all set to the same tempo but with non-quantised start-points. Additionally, the ‘locking’ of the synchronisation is dependent on the friction between the disks and the wooden blocks which separate them. It’s entirely possible that drag from one of the sensors or tone arms can shift the start point and therefore the rhythmical timing between each of the disks.  Certain of the disks for the optical reflection sensor use divisions of eighth or sixteenth notes, but others use twelfths, divisions of ten or more random patterns (such as a series made from tracing irregular shapes from diagrams of bacteria). Whilst with practice it is possible to guess approximate rhythms by looking at the disks, in the moment of performance this is often a surprise. The sequencer on the Micro Brute can be programmed in real time. Each gate signal advances the sequence by one step, and the sequence can be anything between 1 and 64 steps long. As such, the number of triggers per cycle need not match the number of steps per sequence, and setting sequences which phase in and out of sync with the turntable’s loop point is simple and intuitive. These kinds of phasing patterns are not always predictable during programming, and can even change again if single steps are missed due to read errors – “it plays”, creating basslines, riffs and melodies which would be very difficult to accurately predict or plan for.

Layers 4 and 5 introduce more percussion sounds using the trigger methods above, playing another voice on the Nord Drum and using a second optical sensor to activate the clock of a Volca Sample sequencer loaded with percussion sounds. With each additional layer, the tower becomes slightly more precarious. Additional layers introduce more severe microtiming variations, asymmetric time-divisions due to the physical wobbling, friction and vibration which can affect other layers already in play. 

Layer 6 is a wooden disk with evenly spaced pegs around its edge, each pair joined by an elastic band. Two piezo sensors dangle by wires over the disk, close to the edge but clearing the pegs. The sounds each make are tuned electronic percussion, somewhat like a thongophone or a donk (the electronic sound which gives that genre its name). Several ping-pong balls are introduced one at a time, rolling round on the platter and creating a random rhythm distinct from the more regular patterns the rest of the machine is producing. Physically flicking the ping-pong balls at the triggers changes the patterns. Whilst the pattern at first appears completely random, the diameter of the balls is such that the spacing between each when they are immediately adjacent is close to a sixteenth note at the edge of the disk. As such, bursts of donk rhythms can sound in time with the beat. The physicality of the setup is what gives the rhythm its character. The tension between randomness and regularity can feel like the machine is soloing on its two donk notes. 

Working with the mechanical techno setup can feel like a collaboration with another entity, from my perspective as a performer, “it collaborates”. The available options – sample records, pattern records, trigger patterns, synth parameters – can be combined in endless configurations. But each time I make a decision it closes off certain other options. It feels as though the machine is limiting my choices at each stage. I think of the process of making a piece as one of optimisation, similar to a funk band ‘locking in’ to the groove of a track. Danielsen describes this kind of process giving an example of a James Brown funk track. 

“For this reason it would be better to call it optimization than variation – optimisation of the different elements so that they become even more integrated and comfortable within the whole. This continuous optimization is often described as ‘locking’ or ‘nailing the rhythm.’ It is not a carefully considered process, and it never really ends; instead, it goes on automatically, continuously, manifesting in the form of better or worse periods of interaction.” (Danielsen 2018, p41)

Once a groove is up and running, my role can vary depending on how I view the pacing of the performance. Repetition is in the nature of electronic dance music, so allowing the machine to run is a valid performance decision: I can stand back and let the rhythm play for several bars and allow it to have its say. For me there is enough variation in microtiming, evolving noisebed, irregular and unexpected minor changes in timbre, timing and sample selection that the loop is never static.

Chris Cutler criticises the unchanging repetition of recorded loops: “Where biological systems are creative and unreliable – qualities which I believe are profoundly linked – mechanical or electronic systems are unerringly accurate, but mindless.” (Cutler 2018, p68) His defence of human-played repetitive music revolves around the players’ inconsistencies: “There may be endless repetitions in aural cultures, but there can never be loops because, as long as human agency is involved, the same thing is always going to be different.” (Cutler 2018, p68) My system, through its unreliability and fallibility, creates loops which are consistently variable, creating a groove with more character than an unchanging repetition. 


Cutler, Chris (2018). Loops, Memories and Meanings, in Julien, O and  Levaux, C (Eds.) Over and Over: Exploring Repetition in Popular Music. London: Bloomsbury Academic, pp 68-74.

Danielsen, Anne (2018). Time and Time Again: Repetition and Difference in Repetitive Music, in Julien, O and  Levaux, C (Eds.) Over and Over: Exploring Repetition in Popular Music. London: Bloomsbury Academic, pp 37-50.

Improvising with Machines: A taxonomy of musical interactions, by Adam Parkinson and Graham Dunning

An article written by myself and one of my PhD supervisors, Dr Adam Parkinson, was published today by the journal Organised Sound. The paper is open access and you can read it here: https://doi.org/10.1017/S1355771824000268

This article maps out some of the relationships between performers and their instruments in live and improvised electronic music. In these practices, musical machines – be they computers, mechanical assemblages or combinations of different sound-makers and processors – act as generators of musical material and sources of unpredictability with which to improvise. As a lens through which to consider these practices, we examine a number of different roles these musical machines may take on during improvised performances. These include running, playing, surprising, evolving, malfunctioning, collaborating and learning. We explore the values of these different roles to the improvising musician, and contextualise them within some broad and historical trends of contemporary music. Finally, we consider how this taxonomy may make us more open to the vital materialism of musical instruments, and offer novel insights into the flows of agency and interaction possibilities in technologically mediated musical practices.

We began writing the paper almost exactly one year ago, so it’s great to finally see it out in the world. This is the first paper I’ve had published by an academic journal, so something of a milestone for me. If you have any thoughts or comments about it, I’d love to hear them.

Home made modular synth cases

As I’ve built and acquired more Eurorack modules I’ve been slowly working towards a setup which doesn’t require much additional outboard gear. I’ve upgraded a bit at a time and ended up with four small cases. A couple of problems have arisen from this. First, that some of the modules are too deep to fit in certain spaces, so I’ve had to locate them in places which aren’t intuitive to use or particularly convenient. And second, that using separate cases means I can’t really pre-patch anything before a gig, so setting up is long, complicated and stressful.

The last show I played was with DJ Food at Levitation Festival (short clip here) and I knew we would only have a short turnaround before going on stage. So I trialled putting three of the units into a flight case so I could pre-patch and save some time. It worked pretty well.

Taking this as a practice run I decided it would be worthwhile to turn this into a more long term solution and build a box to house the modules in. I’d already made a couple of small cases for the deeper modules in my collection, which used 4mm MDF and extruded aluminium rails. So I knew the basic principle would work, and just needed to make them. Here’s one of the smaller cases, which I’ve just recently spray painted. These are the modules I’ve designed recently which all use an Arduino so just take a 5V power input. That is, apart from the Motor module which has its own 12V supply. I added the air vents to the sides primarily for the Motor module, which has some pretty big heat-sinks on the drivers. The 4mm square holes leave enough material for the sides to be rigid too.

The initial plan for the new one was to make a case which would be the same dimensions as a Technics SL-1200 turntable, for the primary reason that I have a ‘deck saver’ plastic lid which I don’t use, which would make a good lid for the unit for transporting the pre-patched modules. Testing a couple of orientations, the most efficient way seemed to be orientating it portrait-wise which would give three 69hp rows of 3U rackspace and one row of 1U. Surprisingly and serendipitously, using 4mm material this fits EXACTLY to the millimetre. The clearance of the unit allows for my deepest modules (Doepfer A-103 filters at over 50mm) to comfortably fit with some room for cabling, meaning no more awkward decisions about which module to put in an inconvenient place. I’m pleased with the outcome apart from the fact I made it very slightly too wide to fit the deck saver lid – somewhere in the design I added 4mm to the width, annoyingly. Not enough of an issue to re-cut though.

The other main intention with this build was to try to save money buying something off-the-peg. I’m fairly sure I have done that – fully made cases this size are wildly expensive – but this wasn’t cheap to make by any means, as there are lots of components apart from the case:

  • Rails are extruded aluminium as sold by Synth Racks in the UK [link]
    The case holds 69hp per row, so 8 pairs are required. I bought some of their old stock cheaply on ebay, which needed cutting to size and re-joining per strip. You can use M5 threaded rod to join two pieces. The end bolts are M5 too. The aluminium is soft enough that you can bolt into the cut end without needing to thread it.
  • Power for the whole case is a 2MS Row Power 45 module. It seems great so far, and should have enough wattage to run the modules I have. It’s not cheap though – and you need to buy both the power supply and cable for it extra!
  • For power distribution I bought some ‘flying bus cables’ from Thonk. [link] The Row Power has two sockets and I daisy-chained the third. I still didn’t have enough sockets so made some passive bus boards from vero-board and 16-pin sockets, like the ones below but longer. To be honest it doesn’t feel ideal daisy-chaining them like this, but according to the Row Power user manual this is a legitimate way to do it.
  • Finally spray paint. I’m not a huge fan of bare MDF with laser scorch marks, though I do have a lot of stuff like that mainly due laziness in not painting it. I bought cheap furniture primer from the local pound shop and then used some good quality spraypaint to finish. The reason for the unusual colours is that someone in my studios was offloading a bunch of half-used cans.

A couple of folks have asked for the vector files for these cases, which is the main reason for this post. Here they are as vector files:
Small case vector file (svg)
Large case vector file (svg)
If you end up making one of them, please let me know how you get on!

Musical interfaces marathon – NIME ’24 day 1

This week I’m at the NIME conference in Utrech – New Interfaces for Musical Expression. I’ve had a busy few months with gigging, conference presentations and co-writing a paper, so not had the energy or inclination to keep up to date with blogging. But after a couple of conversations yesterday about the benefits of regular informal writing and and posting, I’m back again with a few notes from the conference. These are accumlated thoughts, points of reference and idea-seeds rather than particualry well formulated notes. Presented here roughly in chronological order.
(as of date of wrting the papers aren’t publically available, I’ll add links later to access them)


Excellent to see Christian Faubel perform live with his piece titled “songs from my analogue utopia”. The setup is a series of tiny actuators flicking stretched elastic bands, which are amplified with contact mics. The whole array is set up on an overhead projector giving a zero-latency real-time projection of each individual percussive strike. The osciallating motors are triggered by analogue clock signals from a modular synth. I’ve come across some of Christian’s writing about entrainment of oscillators previously – so there may have been some of that going on. Clocks were running in and out of phase, generating interesting polyrhthyms with the delicate but rich pings. Great to see the processes up close, as we were invited as an audience to gather round for the set.

Also glad to watch Dylan Beattie perform live, my first experience in a concert setting having visited his studio previously.

Impressed Dylan brought 60kg of vinyl lathe equipment across on the train! His set featured real-time cutting of grooves into vinyl dubs, using a handheld homemade stylus/tattoo gun. Some great textures and serendipitous moments. I liked the liveness of the set, with certain abrupt drop-outs and dynamic changes which belied the intricate and fragile nature of the process.


Zeynep Özcan & Anıl Çamcı gave a really interesting paper on use of juggling with physical-digital interfaces. Neither of these are particularly areas of interest for me but the parallels between the rhythms and cycles of juggling and those of musical rhythms and loops were intriguing. The research involved voicing three juggling balls in different ways, with sensors responding to accelration, jerk and impact, and each of the balls given a specific different sounding voice. Of most interest was the discussion of failure – neither of the paper’s authors were experienced jugglers and, as such, their attempts at testing the interfaces involved many drops, fubmles, clashing and impacts which skilled jugglers would not incur. As their reserach progressed their juggling skills also improved – but they found the musical ouput of the devices became less interesting. They began to deliberately fail sometimes, dropping balls on purpose, acting out errors, reverting to less-skilled behaviour in order to reintegrate the more interesting musical gestures. “Feigning mistakes to retain some of the sonic affordances of failure,” to quote the paper. This isn’t something i’ve come across before, something to think about further.

You can now watch the paper presentation/video here:


I also gave my own paper on Wednesday morning, titled Ironing In The Creases: Developing An Idiosyncratic Electro-mechanical Musical Instrument By Reinforcing Its Faults. My intention was to talk about my making process and how it works in a cycle, including the key decision points where I acknowledge the aspects of a new development which are causing problems or issues, which can also potentially be benefits or produce interesting musical effects. My paper ended up being quite long, as I wanted to include lots of contextual information about thinking relating to the process, and also needed to establish some of the precedents and context for the project itself. Neeless to say it was tricky then to get it all into the 10 minutes allocated for the presentation. There’s a video version here which is essentially the same as what I presented:

I had some good feedback from other attendees including some questions that got me thinking. Responding to one question in the room I mentioned that I had some personal rules or an unwritten manifesto which had been guiding the project. I’ve never formally written this out, but have started to make notes towards doing so for myself.

Specifically these are things like:

  • No direct playing. All sounds are played by the machine: I wouldn’t, for example, set up a beat and then do a synth solo over the top.
  • No backing track. This has been a rule of mine for so long it’s second nature. Performing along to a linear recording restricts the option for pacing, live arranging the material, which is fundamental to any performance for me.

I’m not going to write them all out here, just a couple of points by way of illustration.


At the first evening concert, John Bowers played a few short sets using some strategies developed with Robin Foster around rummaging with various digital and algorithmic augmentations. The weird little garage unit at the venue gave it a classic noise gig vibe which worked realy well. Part of John’s approach is running several different mappings from the sensor inputs concurrently, then mixing between the outputs. This creates a system which is both responsive and playable, with seemingly infinite variation available.

An intense finish to the day came from Transsonic (Viola Yip/Nicola Hein) who played an absolutely searing noise set with handheld lasers and an integrated system of sound controller and distorted guitar. A dark room with only red lasers to provide light, I couln’t see quite what was happening – but the responsivity was apparent and the soundscape flitting around the powerful club system worked amazingly well.
Here’s a video version of their performance, submitted prior to the conference as far as I’m aware – play it loud!


The days are long and intense at NIME. The first day’s programme started at 9am and finished at 11pm. I think I counted about 16 papers and 12 performances I’d seen during the day, plus all the poster presentations and demos. So, necessarily this is just a sample of the highlights. I’ll likely post more later in the week, depending if I run out of energy beforehand. Luckily most of the venues here sell Club Mate.

Radio show selections: Splinter Orchestra and Plain Music Compilation

Notes on a couple of the pieces from this month’s radio show, episode 215 of Fractal Meat on a Spongy Bone

I came across Splinter Orchestra via an essay by one of the group’s members, Jim Denley, in the excellent book The Aesthetics of Imperfection in Music and the Arts. I was struck by several aspects of the large ensemble improvising group’s approach. In particular the type of performance-to-microphone, using group improvisation and movement as a way of generating recorded compositions, as given in the description of a piece called “Spoke”.

“forming a circle around two omnidirectional mics situated either side of a mid-point, and that rather than rotate we move in our own time – in and out along a radius as if down the spokes of a wheel, towards and then away from the mics.”

What appeals to me is the use of physicality as a way of controlling the intensity and presence of each instrument. Like volume automation controlled by spatial distance. Since teaching some basics of field recording and live sound capture, I think about sound dispersal and microphone placement a lot – awareness of the inverse square law (meaning proximity to a speaker/microphone potentially has significantly more effect than common sense might suggest) helps consider how close and distant sound sources might appear in the ‘flattened’ mix that the microphone recording captures.

I generally enjoy hearing about artists’ self-imposed rules, manifestos and their justifications of them. I’ve been thinking about tuning systems recently, having just designed a turntable sequencer interface which can output discrete notes, and needing to make decisions about what those notes should be. (At the moment the module sets a low and high frequency, and divides the remaining tone space into equal segments – a reconfigurable scale which, with the combination of analogue inputs and digital processing, is likely different each time.) It’s refreshing to hear a group discuss their choice, especially in such a joyous and unapologetic way: “Splinter never tunes. … We’ve no formal agreement about systems of tonal organisation – we plunge into a seething-frequency sea without lifejjackets.”

The piece I’ve chosen for the radio show is First Tutti from the orchestra’s eponymous debut release as a 17 piece ensemble, which  at times exemplifies this seething-frequency sea. 

The new Plain Music compilation released by Japanese label tokinogake proposes to be a compilation of “works that are not in audio form”. It might be a challenge, then, to do them justice on the radio. I hope that playing some of these pieces without context doesn’t detract from the artists’ intentions.

The large (25 track) compilation comes with a zip file of documents, midi files, SuperCollider patches, illustrations and video clips to explain process and allow listeners to implement some of them themselves. There’s lots of computer music in here, as well as some more hands-on work like nnirror’s drone piece with a self-explanatory title: microcassette motor & AC power brick surrounding an inductor (a video of which, if further evidence of process is required, comes with the download). I enjoyed the diversity in the ways people had responded to the theme – with some pieces only presented as text scores, such as peeq’s Quiet Music (below). As is often the way with big compilations of interesting stuff, I’ve added a bunch of the pieces to my bank of tracks for forthcoming shows.

Notes from Innovation in Music 2024 conference, Oslo

Pretty much every conference I’ve attended I’ve found inspiring and motivating. It’s like sitting down and reading a whole pile of papers over a weekend, on disparate and unusual topics, often with some suprising stuff. InMus24 was no exception. I heard presentations on the social history of drum machines; intuition in the process of mastering audio; grammatical analysis of Ace of Bass lyrics; and plenty more. Below are a couple of things that stood out to me as particularly interesting.

Peter Vuust’s paper on the psychology of perception in music, Groove on the Brain, was a great start to the conference. I was familiar with some of the ideas from the Groove Workshop conference I attended last year, organised by Maria Witek who’s an expert in the field. Particularly, the notion that there’s a sweet spot on the spectrum between simple metronomic rhythm and complex syncopation, which follows an inverted u-shaped curve, and that it correlates to the types of rhythms that make listeners want to move, dance, and enjoy getting into the groove. To some degree it feels like common sense – that predictable patterns are too boring, and chaotic non-rhythm is too complex – but it’s interesting to see results from scientifically conducted studies that back it up. As an artist there’s no need to adhere to these rules, and there’s nothing to say that what might be considered objectively ‘groovier’ music is in any way better or worse. I’m interested in this as something to potentially play with or push against – playing with the level of complexity of rhythm, timing variations, loss of synchrony. Other areas of the keynote talked about the way people’s brains work in predicting rhythm, expectations of repetition and difference, counting off patterns of beats and how that effects perception – all of which I feel can inform new ideas for pieces of music. 

Innovation being the foundation of the conference, there were several technical papers which gave me further food for thought. Jan-Olof Gullo discussed microphones, placement and approaches to recording live sound. In a slightly cruel trick he played two recordings and asked for feedback on the sound, telling us that the second was recorded with a certain fancy stereo microphone. On receiving some typically subjective descriptions of the second sounding more full, clearer or detailed (to paraphrase), he revealed the second was actually recorded with a pair of cheap and popular vocal mics, revealing how difficult it is to really tell what sounds good and what doesn’t. Did the second piece actually sound better or did the new information trick us into thinking so? There’s something there about acousmatic music and Schaeffer’s reduced listening – it’s impossible for sound to be heard without context, and even false contextual information can change what we think we hear. A theme running through several of the papers was around trusting intuition, trusting our hearing, ignoring technically ‘correct’ approaches in favour of a better sound. All very much things I try to implement in my own practice, and refreshing to hear from people with decades of technical experience and expertise, who I might otherwise have expected to have a stricter adherence to conventional practices.

The title of Ingvild Koksvik’s paper particularly intrigued me: Exploring the Unsayable Aspects of Musical Ideas in Record Production. Many of the sessions took place in a multichannel playback setup, and focused on Dolby Atmos recordings and techniques. My practice could not really be more different from Ingvild’s: I’m not interested in surround/immersive/multichannel audio, I don’t write ‘songs’ as such, I prefer making single take live dubs to more considered multitrack recordings, and my music is generally quite noisy and messy by design. I was intrigued by the idea of the unsayable, which seemed to be something like the vibe or feel of a song, in the way Ingvild described it – the spirit of the music, the intention of the song. The way I work, setting out to make a piece tends to have a fairly loose intention, only the kernel of an idea about form and structure, and I try and uncover or tease out the ‘spirit’ of the piece rather than impose it on what I’m making. But recognising what is working, how to facilitate that spirit, and narrowing down towards an intention is fundamental to my practice. Ingvild introduced Joel Hamilton’s notion of the aesthetic compass as something that can guide us towards the final finished piece. I think perhaps the difference in our approach, really, is that I don’t start out on the journey with a map or a particular direction in mind.

In my own paper I talked about using ‘messing about’ as a process for creative projects, in making instruments and devices as well as when performing or recording. I was pleased that there were resonances and points of connection with plenty of the other presenters (one paper on the creative use of distortion even quoted the same line from an article I quoted from), and had some good chats with folks about some of the ideas afterwards. 

There’s loads more I could write about from InMusic24, and perhaps I will at some point. The past few months have been pretty hectic, which is why this is my first blog post in a while. I’ve spent some time writing papers and conference submissions, making some new things in the workshop, and playing gigs in Birmingham and Berlin. Things with hard deadlines that all happened a bit too close to one another.  I’m looking forward to a bit more of a balance schedule the next few weeks, and hopefully the capacity to post here a bit more often again.

clacky keyboard

Spending more time writing recently – journalling, blogging and writing some articles and papers – I’d become a bit frustrated with my cheap, light-touch bluetooth keyboard. I felt like I needed something chunkier and more tactile, slightly more responsive and nicer to use. My second critera was price: I got this one for about £30. Finally I wanted to have separate number pad keys, so didn’t want anything too compact. In part I wanted to be able to play Caves of Qud properly again at some point, and in part for nostalgia for when I used to use an external num-pad for selecting patterns on Fruity Loops for live sets.

A wireless mechanical computer keyboard on a wooden desk. Also in shot: post-it notes, a coffee mug, a highlighter pen, and a copy of the book 'Listening through the noise: the aesthetics of experimental electronic music', by Joanna Demers.

I like the colour sheme – off-white, dark grey and orange – and coincidentally it matches various other things on my desk, including stationery and the book I’m currently reading. It also reminds me of a Roland TR-707, one of my favourite drum machines. In fact, the 707 is the only model from the range I’ve actually had a play with, and its chunkiness, and plasticky feel is a bit smilar to this keyboard too.

Though it wasn’t a factor in choosing a new keyboard, the sounds it makes have taken a bit of getting used to. The soft-touch keyboard was almost silent, and this one is very clacky indeed. I was immediately reminded of the Mechanical Keyboard Sounds album released by Trunk Records a few years back. Somewhere between a novelty record, an archival document and an ASMR collection, the tracks feature typing on various retro and modern setups, with different degrees of lubrication and modding. The mechanical keyboard scene is a rabbit hole I can’t afford to be drawn into, either in terms of money or time, but I’m now accutely aware of some upgrades I could make to the way my tying sounds.

Science fictions and self reliance

This afternoon I’m joining a zoom call with some first year graphic design students at Sheffield Hallam – they’re to be tasked with making a video in response to some of my music, “using experimental video, typography and use After Effects to blend videos (for the first time).” I wrote the following to see if these might be fun jumping-off points for their projects.


There are two fictional narratives I have applied to my work. First, the escaped clanking replicator; second, the post-apocalyptic music machine.

One facet of Mechanical Techno is that of recycling existing and unwanted music. The records I use, either to sample from or to create trigger records, are white labels rescued from bargain bins and junk shops. Artefacts that may once have had cultural and monetary value but which have found themselves dispossessed, thrown away as worthless1. Mechanical Techno recycles the physical objects and recycles the sounds stamped into them. The output is new music, and indeed new records. The machine eats old music and records and spits out new ones.

The ‘grey goo scenario’ describes the following hypothetical apocalyptic situation: Nanobots are in common use for various tasks including building and repairing technology. By their nature, large amounts of these devices are necessary. As such, an efficient way to maintain sufficient quantities of nanobots is to have them capable of reproducing: robots which can build more robots. In the grey goo scenario, these nanobots run out of control, converting all available matter into more and more nanobots, an exponentially accelerating snowball effect which eventually turns all the molecules in the universe into grey nanobot goo. Zooming out from the microscopic scale, a replicating machine could be imagined which would build clones of itself. The ‘escaped clanking replicator’ is a large machine-producing machine run amok, like a giant version of one of the nanobots in the grey goo scenario2. If the Mechanical Techno machine continues to run indefinitely, perhaps it will eventually produce so much music and so many records that no others exist in the universe.

The second science fiction trope I’ve considered in relation to my work has been to think about music making post-apocalypse. In the Fallout video game franchise, much technology is salvageable from the past. Armour, weapons and ammunition can be cobbled together from leftover scrap. The results don’t look elegant or work very effectively, but they get the job done. In the post-apocalyptic wasteland depicted in the TV show Station Eleven, smartphones and computers have long been rendered useless, relegated to the status of museum exhibits. Even with the possibility of generating electricity, these devices are too complex and too reliant on external networks to have any practical use.

Whilst initially made using hardware drum machines, synthesizers and samplers, nowadays the majority of electronic music is created ‘in the box’. A program like Ableton Live can be used to generate sequences, sounds, effects and automation. Software provides emulations of classic drum machines, tape recorders, effects units, orchestras, and other technologies. Increasingly software follows a subscription model and requires authentication of purchase over an internet connection.

Mechanical Techno isn’t the usual way to make electronic music. Some of the sound sources come from commercially available synths and effects pedals. But much of it is generated from handmade devices, hacked and modified objects and repurposed vinyl records. The process is clumsy and the resulting music sometimes sounds a bit wrong, but it gets the job done. As such, Mechanical Techno could be imagined as a future-proof, post-apocalyptic music. It isn’t reliant on computers, on a software subscription, or on an internet connection.

  1. As Kyle Devine writes in Decomposed: The Political Ecology of Music (p119), ‘Plastics perish. In addition to the challenges and hazards of producing polymer compounds, and in addition to the social inequalities and environmental infractions of record pressing facilities, plastic recordings that reach consumers eventually wear out, or become individually unwanted, culturally unfashionable, or technologically obsolete. Disposal and dispossession are the versos of newness and possession.’ ↩︎
  2. Both of these are paraphrased from two Wikipedia pages, Grey Goo and Self-Replicating Machine. ↩︎

Five ways of using contact mics

Following on from the recent post about DIY turntable styluses, here are some other uses for contact mics. When I used to teach the Experimental Sound Art evening class I made four suggestions for ways to use contact mics: amplifying small objects, amplifying large objects, amplified surface (scraping table), and making an ‘instrument’. These are covered below, but I’m glad now to add ‘DIY stylus’ as a fifth category.

A good approach I’ve found for contact mic explorations is to use some sort of portable amplification and headphones, so you can monitor what sounds you’re getting in real time. Handheld recorders (like those made by Zoom or Tascam) are good for this as they have easy to use inputs. I used to use a Zoom H4 and have two contact mics attached, then listen on headphones, choosing later whether to use the channels individually or in stereo. One thing to bear in mind is that piezo transducers can output quite loud sounds as well as more subtle ones. Handling noise in particular can be quite harsh – sticking the contact mics down, accidentally knocking them, etc. So I recommend taking the headphones off whilst adjusting the position and gradually bringing the volume up to a level where you can hear what’s going on.

There are plenty of ways to attach contact mics but the main thing to remember is in the name – contact. The disk needs to be secured in such a way that the vibration of the object can pass into the metal of the disk. I often use electrical tape, as it’s not too messy when you peel it off, though it’s also not particularly secure. For permanent attachment it’s possible to drill through and bolt contact mics (thanks Sam Underwood for that tip), or I’ll sometimes use two part epoxy glue (like araldite) if it’s attaching to something hard and not too bendy. This could probably be a whole post on its own, so I’ll keep it brief.

I’m not going to cover making contact mics here, or talk about impedance and pre-amp options, but might do a separate post about these topics further down the line. A great resource on all of this is Nicolas Collins’ Handmade Music: The Art of Hardware Hacking, which I would recommend to anyone interested.

1. Stylus and scraping implement

Over on Instagram, Michael Cella made a great stylus with a 3D printed housing, playable by hand on records and other surfaces. The stylus end was essentially a pin attached to a contact mic, housed in a chunky wand (It reminded me of the Magic Pencil from British kids’ TV show Words and Pictures). Having the holdable part isolated from the pickup is great to avoid handling noise and the potential buzz/hum that can occur when physically touching the metal parts of the piezo disk.

Pretty much anything can be used as the ‘needle’ part of the stylus. Just stick something onto it, and find some things to scrape it on. Some examples might be: cocktail stick, bamboo skewer, knitting needle, drinking straw, biro, stick, jam jar lid, clothes peg, shard of glass… In one workshop I led, a participant sellotaped a ping-pong ball to a contact mic, then spent the entire session with headphones on scraping it along the walls of the room, and every surface they could find. The ‘stylus’ material makes a huge difference to the sound, as does the choice of surfaces you ‘read’ with it.

The size of the stylus is potentially interesting to explore too. I’ve done a couple of projects with amplified sticks and other materials, scraping them along the floor, tracing out spaces for their sonic textures. Field Tracing (2017) maps a terrain in the Black Forest using four different materials, the recordings and videos played simultaneously in an installation along with the styluses themselves. For A Tracing of a Single Tide I walked the length of the beach at Walton-on-the-Naze with a stylus made from driftwood.

2. Amplifying small objects

Possibly the most obvious way to use a contact mic is to amplify the small sounds you can make with a single individual object. It’s fun just to try lots of things out, and for workshops I had a collection of both prosaic and unusual items for people to explore (charity shops are a great resource, as is the pound shop). Off the top of my head some favourites were: pie tray, comb, ladle, slinky spring, pine cone, egg slicer, toy cymbal…

The way you attach the contact mic can make a big difference to the sound. It’s important that the ‘contact’ is good, but also that the object is free to vibrate – so it’s a fine balance. Too much sellotape and your teaspoon will no longer ring when you flick it. Too little and the piezo will fall straight off. It also makes a difference where you hold the object, and how you activate it. Sometimes dangling the item by the wire of the contact mic works well, to let the whole unit vibrate freely. Flicking, brushing, scraping, bouncing, blowing, swinging, twisting, bowing or bending an object may or may not reveal some hidden sound – the joy is in finding out.

Working with metal objects is sometimes tricky, as they can short the connections on the contact mic leading to the sound dropping out (this isn’t dangerous, as there is very little current in the audio circuit). The area to avoid is the side of the disk with the white circle – if an electrical connection is made between here and the edge of the brass disk, the sound will stop. One workaround is to cover the back of the disk with electrical tape to insulate it. It’s also possible (though a bit tricky) to stretch a balloon over a contact mic. Be aware though that any additional dampening will also potentially muffle or change the sound you get – again it’s a process of testing it out. This came up in a workshop with someone pressing a contact mic into a ball of wire wool – it sounded lovely and crunchy but intermittently cut out. We got around it with the balloon technique.

Adam Bohman uses contact mics on small objects to great effect. In improvised performance he uses a table crowded with wine glasses, springs, pieces of polystyrene, clothes pegs and other (carefully selected) tat, and plays these with violin bows, files and other activators. In order to avoid having to mic-up every item individually, he uses clip-on contact mics, and has volume pedals at his feet to mute the signals as he changes mic positions.

3. Amplifying large objects

Larger objects are fun to amplify too. Examples might be bins, fire extinguishers, windows, railings, ladders, a playground slide, a bicycle wheel, a radiator, a sculpture… Again placement and attachment will give varying results and it’s usually best to try a few positions before committing. Here a stereo pair of contact mics can give great results. I once recorded a bottle bank with two contact mics and my zoom recorder, then did the recycling: it sounded uncannily like being inside the bin. It’s worth bearing in mind that attaching wires to large objects in public places might look strange or even suspicious to some people. I’ve never had any issues, or even been approached, but it’s often been in the back of my mind.

Again there are different approaches to ‘playing’ the large object once it has been amplified. Drumming, scraping, flicking, etc all work – and the choice of beater or activator, and where you strike it, can make a big difference. Placing contact mics on a window can sometimes pick up sounds from outside, but they will be ‘filtered’ by the material properties of the glass itself – in practice this means traffic rumble is heard more than, say, bird song. Rain or hail directly hitting the glass would produce great results. Artist Melanie Clifford has worked extensively with amplified panes of glass, often amplifying barely audible high frequency resonances for use in her video work.

4. Scraping table / amplified surface

Almost the exact inverse of the stylus – what if we amplified the record instead?
To make a scraping table involves amplifying the surface and then using it to amplify other objects interacting with it. Again, a pair of contact mics can be used and the resulting recordings can be used to make interesting stereo interactions. The choice of surface is important: a resonant table works well, a dull and deadened table less so. Once a surface is miked up, try: spinning coins, rolling marbles, scattering rice, pouring water, releasing small creatures…

One of my favourite recordings, which I still use often in performances, is the shelf inside a pigeon shed with a pair of contact mics: scrabbling claws dominate, but the pigeons’ cooing comes through surprisingly clearly too (presumably in part through vibrations down their legs). I’ve also made an amplified surface from an old snare drum skin, and a video of playing some objects with it: here. Other things that work well as surfaces are vinyl or shellac records, cymbals, baking trays, corrugated cardboard, the lid off a turntable, plastic chairs.. Again, the material properties of the surface make a big difference, so it’s good to experiment.

Lee Patterson has used contact mics in lots of innovative ways, one of which is a metal plate he uses for amplifying springs and perfume bottles. The plate itself is suspended on springs to isolate it from external vibration which might cause feedback. The resonance of the plate interacts with the springs he attaches to its edge, creating a complex and responsive system capable of a vast range of sounds from very minimal and subtle movements.

5. An “instrument”

Though it can seem quite a daunting prospect, it’s possible to build an instrument of sorts by combining different objects with an amplified surface or box. Baking tins, jewellery boxes, tupperware, drawers etc can work nicely. Once the box is amplified, anything attached to it can be used as a sound source. Elastic bands stretched across make almost-convincing guitar and double-bass sounds. Screws, nails, nuts and bolts can be attached. Anything that twangs or can be plucked works well – springs, cocktail sticks, rulers, brush bristles, hairbands… Choice of plucker / beater/ scraper matters a lot too, so there are lots of options. Here are a few photos from instruments made during one session of the Sound Art course: [link].

Hugh Davies called this type of instrument a ‘Sho-zyg’ named after a volume from an encyclopaedia he turned into an instrument. Anton Mobin calls his instruments ‘prepared chambers’ and they feature springs, motors, contact mics and speakers – making versatile and playable systems for performance and recording.